Using sketching from life as a method to reimagine observation and presence in the digital age. At a moment when VR and AR technologies have permeated everyday life, landscape is no longer a singular, stable subject — it has become a composite field layered from physical space, computer graphics, and interface systems. The work selects 15th-century settings and fantasy VR games as sites for sketching, attempting to interact with women across different times and spaces. The artist draws through wearable devices, looking and mark-making simultaneously, moving between the roles of player and creator, completing the work through a continuous shift between immersion and detachment. Sketching no longer serves representation, but becomes a bodily practice that intervenes in image-generation systems — a way of thinking through the place of hand-drawing within a highly digitized image environment, and how humans continue to perceive and remain present within augmented reality.